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Research On Education

Educators and students increasingly exploit and adapt the Internet to the whole educational environment, including teaching, learning, research, administration and communication.

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2010

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  • Media Mention

    Tuned in but not checked out

    Sep 17, 2008

    "Tucker Moore earns solid grades, runs cross-country at Lake Forest High School and is training to be an Eagle Scout. Still, when facing a tough math problem or moral dilemma, the 16-year-old sometimes asks: What would Link do?

    At Moore's skillful han...

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    More in: Teens, Gaming, Education, Politics

  • Media Mention

    The games kids play ... may do some good after all

    Sep 17, 2008

    "Ultraviolent games such as "Grand Theft Auto" get the attention. But for video-game playing teens, including a growing number of girls, it's about more than explosions and car chases.

    They use video games to stay in touch with friends. They play a wi...

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    More in: Teens, Gaming, Education

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DATA POINT

74%

The percentage of online economic users who go online to relax and take their minds off of the recession.

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The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.