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Report
Dec 30, 2008Aaron Smith
Voters expect that the level of public engagement they experienced with Barack Obama during the campaign, much of it occurring online, will continue into the early period of his new administration.
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More in: Politics, Government, New Media Ecology
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Report
Dec 14, 2008Lee Rainie, Janna Anderson
A survey of experts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, and the structure of the Internet itself improves. They disagree about whether this will lead to more soci...
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More in: Future of the Internet, New Media Ecology
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Report
Dec 7, 2008Amanda Lenhart, Sydney Jones, Alexandra Macgill
Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.
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More in: Gaming, Families, Teens
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Report
Dec 4, 2008John Horrigan
There is no shortage of suggestions to the incoming Obama administration about what to do about communications policy in the United States. The body of research from the Pew Internet Project, dating to 2000, indicates that online Americans might have...
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More in: Politics, Government, Broadband
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Report
Nov 16, 2008John Horrigan, Sydney Jones
Half (48%) of tech users need help from others in getting new devices and services to work, and many experience tech outages when there is a glitch with their home internet connection, computer, or cell phone. Coping with these failures is a hassle f...
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More in: Technology User Types, Broadband
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Report
Oct 19, 2008Barry Wellman, Aaron Smith, Amy Wells, Tracy Kennedy
The internet and cell phones have become central components of modern family life. Among all household types, the traditional nuclear family has the highest rate of technology usage and ownership.
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More in: Families, Mobile, New Media Ecology
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Report
Sep 24, 2008Mary Madden, Sydney Jones
The majority of employed adults (62%) use the internet or email at their job, and many have cell phones and Blackberries that keep them connected even when they are not at work.
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More in: Work, Email, Technology User Types
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Report
Sep 16, 2008Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, Jessica Vitak
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
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More in: Teens, Gaming, Politics, Families, Communities
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Report
Sep 12, 2008John Horrigan
Some 69% of online Americans use webmail services, store data online, or use software programs such as word processing applications whose functionality is located on the web. Online users who take advantage of cloud applications say they like the co...
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More in: Cloud Computing, Email, Mobile